The aesthetics of videogames / edited by Jon Robson and Grant Tavinor.
Förlag, utgivningsår, omfång ...
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Publicerad:New York :Publicerad:Routledge,Publicerad:2018
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1 online resource (vi, 235 pages).
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texttxtrdacontent
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computercrdamedia
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online resourcecrrdacarrier
Nummerbeteckningar
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LIBRIS-ID:09bw9fncx046vd8n
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ISBN:9781315210377
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ISBN:1315210371
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ISBN:9781351809467
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ISBN:1351809466
Kompletterande språkuppgifter
Klassifikation
Serie
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Routledge research in aesthetics ;2
Anmärkningar
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Includes bibliographical references and index.
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Cover; Title; Copyright; Contents; Acknowledgments; 1. Introduction; 2. Ontology and Transmedial Games; 3. Videogames as Neither Video nor Games: A Negative Ontology; 4. Videogame Ontology, Constitutive Rules, and Algorithms; 5. Appreciating Videogames; 6. The Beautiful Gamer? On the Aesthetics of Videogame Performances; 7. Videogames and Creativity; 8. Interactivity, Fictionality, and Incompleteness; 9. Why Gamers Are Not Narrators; 10. Videogames and Virtual Media; 11. Videogames and Gendered Invisibility; 12. Games and the Moral Transformation of Violence; 13. Videogames and the "Theater of Love"; 14. Pornographic Videogames: A Feminist Examination; List of Contributors; Index
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Print version record.
Ämnesord och genrebeteckningar
Biuppslag (personer, institutioner, konferenser, titlar ...)
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Robson, Jon
(redaktör/utgivare)
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Tavinor, Grant
(redaktör/utgivare)
Sammanhörande titlar
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Annan version:Print version:The aesthetics of videogames.New York : Routledge, 20189781138629585
Seriebiuppslag
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Routledge research in aesthetics ;2
Internetlänk
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